Monday, 23 November 2009

Final Film Pitch Today

Today we had to pitch the final film, story and concepts as it stands. Because our work was very finalised this wasn't too much of a problem. Personally I think it went really well. We got a positive response from everyone and some good constructive criticism regarding the targets background and timing of the film. Nothing that can't be tweaked later. At the moment we are in a strong position to start modelling characters and environment. Everyone should feel free to consult the artist if a model is partially challenging. All in all, very pleased.

The film had been put on the back burner for the last week or so because of various essays and presentations that took priority. I've got another essay due next week, so the film my have to be on hold slightly for the time being. This probably applies to everyone in the group. Hopefully I can get abit more work done when possible

Sigg Jones Short Film


Some models I found from a short film made by three students from Supinfocom School in France. Made using 3DSmax. The character models are really well constructed and stylised. The bulky Sigg Jones character model contrasts that of the other guy really well. The muscles and stomach also squash and stretch as the character exercises and moves rapidly. Very inspirational, so I thought I'd post them up.

Monday, 9 November 2009

Character Animation

Modelling Soon

Jobs have been assigned for modelling. We all now have an environment or character to model and the workload has been shared out appropriately. I'm working along side Ferhan, modelling the street and objects included. Also giving the motel exterior ago, experimenting with the shape and structure. The car park included as part of this environment.

Over the next week I will attempt to start a final concept for the street to give us a clear idea of the space. Due to the essays and presentations in the coming few weeks, this may take some time.

Thursday, 5 November 2009

Wednesday, 4 November 2009

Weapon Concepts

A few ideas for various weapons that could possibly feature in the film. Thought about the shapes and structures of the weapons and how they could be designed to fit within the environment.

Tuesday, 3 November 2009

Team Fortress 2 Influence

Our project has been heavily influenced by the online multiplayer game Team Fortress 2. The game adopts a bold stylised approach, and various characters each with their own unique personality. The visuals and content also appeal to a wide audience and was why the game was so successful. The characters shape and strong silhouettes were an aspect that I've been influenced by and something I've considered when creating concepts for our own characters. The environment design also takes the same elements of boldness, and creates a simple blocked out world that is easy to be absorbed by.

http://www.tf2.com/movies.htm

http://features.cgsociety.org/story_custom.php?story_id=4338&page=1

Matchstick Men Reference

The Ridley Scott film Matchstick Men features a very limited palette of colour. Mainly consisting of greys, blues and browns giving the film a washed out feel. The film has a very Jazz like quality and contains industrial architecture, using mostly metal surfaces and very little wooden textures. Over all the film as a cold mood that is fairly consistent from start to finish.

Monday, 2 November 2009

Motel Room Concept / Back View

Finished the concept of the room from the reverse angle. So now we have a 360 idea of the room layout, composition, and colour palette. The only think I'm not happy with is the ceiling panel where the ninjas enter from. It needs to be further back, away from the targets view. Apart from that, I'm pleased with the outcome.