Thursday, 17 December 2009

Aspect Ratio

Not sure if I've mentioned this already but it's something we need to consider sooner rather than later. The film is very cinematic so I feel a widescreen 1.78:1 (16:9) format maybe the best frame for our scenes. Need to further research this ratio and rendering it out using Maya software.

Model Details

Monday, 14 December 2009

Thursday, 10 December 2009

Wednesday Meet-up

Wednesday was a productive day, we are all clear on what needs to be done and are cracking on. It gave us the chance to compare work and make sure it's looking the way it should. Me and Ferhan discussed the street layout, I sent him the blocked out version to start work on. Stewart is modelling objects and weapons using references to get the shape and details correct. Josh and Ferhan have been modelling two of the characters and discussed zbrush. Last but not least, Dan has began modelling the interior of the apartment and created a bed with sheeting yesterday. So modelling is well underway.

Tuesday, 8 December 2009

My Job Roles

As a director I will be focusing on most areas of the project, some in more detail than others. As a designer a lot of my time went into concepting and getting the visuals finalised. I provided the rough story at the pitch that was later developed as a group as well as the screenplay. The pre-production stage allowed me to experiment using character concepts, environment designs, colour scripting and branding graphics. During the rest of the project I will be modelling environments and providing secondary animation where necessary. The graphics and branding for the marketing and distribution will also be another area I will focus on. Compositing, editing and sound during the post-production stage as well as the final presentation of the film. I will oversee the entire process alongside Dan to make sure everything is looking as it should.

Project Progress Review [02]

I'm very pleased with the standard of work and the progress the team has made. Now this term has come to an end we are starting to get the environment and characters modelled. Hopefully the bulk of this will be completed for when we start back in January. Over the Christmas period myself and Dan decided to get the team together at least one day a week (Whack'd Wednesday's) to discuss problems team members have and a look at the project work. I've just started to block out the street so me and Ferhan have a clear idea of space and what needs to be modelled. Me and Dan also completed in contract forms of the team and a rough budget for marketing and branding purposes.

Tuesday, 1 December 2009

Intro Animatic

I had a rough attempt at the timing for the intro and opening titles. Fairly pleased with the result, needs some tweaking in places. My main target was to get the audio and visuals synced so the start flows well in time. The text and fonts I'm happy with, just a bit too fast on the movements. Having the text on a black background gives the audience time to absorb the images without much clutter. Also building anticipation for the character reveal.