Friday, 28 May 2010

The End

This year has been an enjoyable experience, allowing me to work with a team, and over come obstacles. Also recognising and following a production pipeline, successfully and professionally. Our group worked well together and used the team blog frequently to help each other and problem solve. Being one of two directors gave me the responsibility to manage the group as a whole and make key decisions to insure the films production progress. This year has been a good learning curve for me and has highlighted areas of strength and weakness along the way. In the future I will be developing my 2d design skills and 3d modelling as these are my stronger areas and ones that I most enjoy. Hopefully with enough experience I will be able to focus on a career within the entertainment industry.

Renders

Monday, 24 May 2010

Thursday, 20 May 2010

Shot 13 Comp

video

Compositing the outside shots for the film and rendering most of it at home. Not many shots are featured outside so this is achievable.

Wednesday, 19 May 2010

Shot 17 Comp

video

Shot 33 Comp

video

Rendering

At the moment we are rendering and compositing shots. We have about 40% of the shots rendered but still have alot to do. Taking each day as it comes and attempting to tweak lighting and camera angles so each scene file is ready to send to the render farm.

Thursday, 13 May 2010

Wednesday, 12 May 2010

Animation

So far I've attempted to animate my shots. Personally I'm not very good or comfortable animating but willing to give it a go to get the film finished. If we had more time these animations could be improved but they will have to do for now.

Tuesday, 11 May 2010

After Effects Motion Tracking

The cloud layer was causing some problems and moved out of time with the foreground. I attempted to use the motion tracker in after effects and after a few tries I fixed the problem. I tracked the movement of the motel layer and matched it to the cloud layer.

Shot 28 block out

Shot 17

video

Monday, 10 May 2010

Deadlines

Shot 28
Shot29
Shot 30
Monday 17th
Shot 41
Shot 44
Shot 50
Wednesday 19th

Monday, 3 May 2010

Shot 13 occ

video

The camera needs some tweaking, at the moment it looks too cctv like. With the occ layer added, the shadows have greater depth but the final comp is still too dark in places.

Friday, 30 April 2010

My Shot List

Shot 7 - Close up on inside case as hitman picks up parts (done)
Shot 13 - Motel scan around through wooden boards - POV (done)
Shot 17 - POV Scope scan around and flick in zoom in on target in chair (done)
Shot 28 - High angle, out of focus blind cord with target on floor below. (blocked out)
Shot 29 - POV Scope – blinds drop and bounce (blocked out)
Shot 30 - Target still on floor – twists cord for angle of blinds
Shot 41 - Targets reaction close up – turns face away from hitman
Shot 44 - Close up of Ninja Mountain to fast zoom out to reveal large bullet count
Shot 50 - Ninja Details – lamp post sword drawn

Tweaking Shot 13 Textures

Wednesday, 28 April 2010

Lighting Adjustments


Adjusting the lighting for shot 33. Trying to achieve a warm day time feel that matches shot 13.

Tuesday, 27 April 2010

90% Done...

Texturing is almost completed. Not too happy with the brickwork in the background. Too distracting.

Monday, 26 April 2010

Wednesday, 21 April 2010

Wednesday, 14 April 2010

Cloud Movement

video

Underway...

Starting to get the hang of the texturing now. Think after my chat with Spencer on Monday I'm finding my confidence now. Taking it step by step and adjusting things as I go. Obviously cutting corners where necessary. Also thinking about a low level of detail version for distance shots.

Shot 31 Textures


*The top image has an occlusion layer added.

More Lighting


After completing a short ppd submission assignment I began adjusting the lighting. The render time is just under 1min 30sec. That's with raytracing and final gathering turned on. Also adding textures, starting from the apartment and working round. More Focus on key areas from the animatic adding extra details where necessary.

Monday, 12 April 2010

Saturday, 10 April 2010

Shot 41 Test

video

Animation Progress

Recently I've been practising my shots for the final film. Posted up a few tests mid-week. Due to Maya crashing at college yesterday and me losing 2 hours of work, I've posted shot 50 up today because it had to be done again. I've attempted to focus of the animation timing and the camera movements. Need to continue with the texturing though, asap.

Shot 50 Test

video

Monday, 5 April 2010

Sunday, 4 April 2010

Textures

Started texturing yesterday, and have spoken to josh about the uv's as he is working on that. He's given me the file with the uv's hes completed and I've started to test some textures to see how it looks. One problem I've notice is that the textures I import via a psd network are showing up pixelated as if they are too small. This shouldn't be the case as the textures I'm using are a minimum of 2000x2000. I'm going to ask around and see if anyone has a solution.

Wednesday, 31 March 2010

Tasks

My role for the next two weeks is to complete the textured master file for the motel and apartment exterior. Josh is assisting me by creating most of the UV's for the textures. It's a big job but I think it can be achieved in the time. I'm also looking into lighting and have been playing about with the render settings to try and create natural looking day light.

Final Animatic

video

Shadow

Tuesday, 30 March 2010

Monday, 22 March 2010

Shot List

1. Black – open door – silhouette
2. Low angle walk past (hallway)
3. NAME? In association with Josh Cook and Stewart Bull
4. Low angle walk to table ready to lift briefcase.
5. High angle Fan shot – Case on table and open
6. NAME? With Ferhan Khan and Spencer Haynes
7. Close up on inside case as hitman picks up parts.
8. Main attachment of gun put together
9. Silencer on – close up
10. Scope attachment - close up
11. NAME? Music by Lewis Taylor
12. Close up of Face looking out of window.
13. Motel scan around through wooden boards
14. NAME? Directed by Sam Saunders and Daniel Sufflebotham
15. BEV above gun TITLE integrated behind.
16. Prepare to look down scope
17. POV Scope scan around and zoom in on target in chair.

18. Over the shoulder of chair at TV – News Report – Pan 120 degrees Clockwise and target drinks from can
.
19. Mid shot of hitman with gun ready – safety off
20. Trigger finger close up – suspense

21. Bullet through chair behind. Target sniff (if possible). Target drink after a moment. Rain of bullets. 1 hit can/bottle in hand – 1 hit bottle to side.
22. Target spits out drink. Turns to window. Doesn’t see hitman.
23. Jumps behind chair. Hides behind it before peeking up and more bullets go over his head.
24. Hitman looks without scope – start in scope end out of scope with sneer on face.
25. Looking towards window target crawls hurriedly to window.
26. Against wall – target edges towards window – begins to look round. More bullets in. Target hides again against wall and slides down wall.
27. Hitman turns and puts his back against wall. Reloads rifle – transition camera pans through the wall and shows target crouched immediately on other side of wall division.
28. High angle out of focus blind cord with target on floor below. Target looks up and focus changes. Reaches up.
29. Scope POV – blinds drop and bounce.
30. Target still on floor – twists cord to close blinds
31. Apartment window from outside – hitman grunts (distressed) and throws down his rifle. Leaves.
32. Side view of target – crouching looking through blinds.
33. Hitman crossing road – He passes camera and camera raises up to gun level and shooting.
34. Target jumps back from window and steps away from door.
35. Shot on door – pause for sound of footsteps. Hitman crashes through door Low angle shot. Raises gun.
36. Target raises arms and backs away past the TV – Hitman steps forward at same time. (UNSURE ON CAMERA)
37. Close up on gun – Click – out of bullets.
38. Surprised close up of Hitman's face.
39. Hitman throws knife from jacket pocket and follows knife into Knife slow-mo past far side of target.
40. Hitman walks forwards, reloads pistol – points to target.
41. Targets reaction close up – turns face away from hitman (ninja mountain).
42. Close up of gun – swing to light switch flick on.
43. Target opens eyes and pats down body in disbelief – looks down side of arm and sees ‘Ninja Mountain’
44. Close up of Ninja Mountain to fast zoom out to reveal large body count
(ONE WITH KNIFE IN)

45. Target grabs Hitman leg for protection.
46. Hitman drags out target clinging on leg.
47. Over Hitman's shoulder ninja party outside motel – look left and look right.
48. Ninja Details – Cracking fists
49. Ninja Details - Neck crack
50. Ninja Details – High Angle - Lamp post sword drawn
51. Hitman medium shot – slumped shoulders grunts and sigh – target hides.
52. End Credits - Music

Updated Comp

Composition Changes

Changed the composition for the view from the apartment building. A few things need some further changes to make the layout complete.

A. The crane made smaller in the background, now part of the cityscape in the distance. Less of a distraction.

B. The buildings are now on hills in the background and give the impression of a horizon line or higher ground. Ferhan's other building (out of shot) will be moved to create greater depth to the middle ground.

C. Gas station may need a signpost.

D. Billboards require artwork and adverts.

E. The targets apartment is now the last one to the left, on the ground floor. This is just easier in terms of creating a stable composition and shot framing.

F. A motel sign needs to be placed outside. Just behind the telephone pole.

Friday, 19 March 2010

Updated Animatic

video

Animatic Review

After reviewing mine and Dan's versions of the film, together we decided on timing and shot compositions. The final turned out to be a mixture of each others, with some extra shots to add in if we have the time. Details for shots are available on the team blog. The film stands at around 50 different shots, some hard some easy. With the time we have remaining, this is achievable.

Monday, 15 March 2010

Monday, 8 March 2010

Sky Plane

I created this sky and cloud plane in photoshop, trying to get the light balance correct. Also remembering that the film will take place in real time and in the early hours of the afternoon.

Smile for the camera!

Today I spent locking off various shots inside the motel room. The first image uses a wide angle lens to extend the space and stretch the distance, this helping to exaggerate size. This shot will feature the hitman entering the room with force, his size will seem even larger than normal, also making use of the low angle.

The second image is for the target to be framed whilst watching t.v. and drinking beer. Possibly the first time we see the target, the camera may rise from below the side table to reveal the character. Establishing the size of the room is also important, also showing the window and the outside world.

The third image is to show the targets interest. Whilst watching t.v. his arm can reach for the remote or a beer. This shot maybe used before the reveal to keep him hidden from the audience.

The forth and last image is an over the shoulder camera from the hitman as he approaches the target laying on the floor helpless. The high angle helps show the dominance and how small the target is in comparison. The back corner of the room will feature the dead bodies, but at this stage will be hidden in darkness until the light is turned on.

Project Progress Review [03]

It's been a while since my last post due to a large dissertation, so I've spent alot of my time writing over the last few weeks. Now that's out of the way, we can focus on the film again. The next big jobs are animating and texturing. The rigs are almost complete but need fine tuning, as these things always do. I'm starting to texture the motel exterior and lock off some shots with the other co-director Dan. Once the rigs are finally completed the animation needs to begin as soon as possible, as we don't want to be working on it last minute.

Wednesday, 10 February 2010

Friday, 5 February 2010

The Lady and the Reaper

Academy Award Nominee - Best Animated Short 2010
http://www.theladyandthereaper.com/

Friday, 29 January 2010

Screenplay Final

WHACK’D SCREENPLAY

INT. APARTMENT - DAY

[Fade in from black]

A door opens, casting light and the shadow of a figure into a dark room.
The contracted killer opens his suitcase and begins to assemble his rifle. He positions himself at the window and begins to look through the scope to focus on the various windows of a Motel across the road. Finding the correct room, he then begins to take aim and zooms in slowly.

INT. MOTEL ROOM - DAY

A man (target) is inside the room drinking a can of beer, we see a bullet travel past and miss. Due to the volume of the TV (news programme) he doesn't realise anything at this point.

INT. APARTMENT - DAY

The Hitman, getting slightly agitated and reloading as quick as he can taking aim and firing a couple more rounds off. Again looks through the rifle scope and begins to look more frantic.

INT. MOTEL ROOM - DAY

The target, still drinking his beer but this time he goes to take a swig and a bullet hits his can causing it to leak all over him. Realising he's being targeted he ducks down in his seat then jumps to the window. Poking his head round the corner more bullets come through the window causing him to jump back. He then lowers the window blinds obscuring the Hitman's view.

INT. APARTMENT - DAY

The Hitman is really worried at this point, reloading and shooting more often. POV shot, the scope darting around, looking for a shot.

INT. MOTEL ROOM - DAY

Cutting back to the target we see him slide down the wall in fear. He peers out through the blinds to see the Hitman running across the road with a pistol in his hand still shooting at the window.

The Hitman smashes through the door. The door smashing causes the target to fly back and land on his back. The Hitman appearing to be out of ammo he throws a knife. Missing the target once again.

At this point we see the target looking down his body, his hands patting himself down, checking if he’s been hit. Backing away from the Hitman in fear until stopped by something behind him.

Out of frame a hand falls on his shoulder causing him to jump.

Fast camera zoom out. The target realising that there’s a MASSIVE (mountain) pile of bodies (assassins) dressed in black with knives and silenced pistols etc.
He jumps up and grabs the Hitmans leg in fear...shaking (like a baby).

EXT. STREET - DAY

The Hitman, successfully completed his mission and walks outside, the target still clutching his leg.

Outside, more assassins in the parking lot (swords, cracking necks and knuckles). The Hitman, looking annoyed gets ready for action and closes the door behind him.

[The door, acts as a transition into the credits]

End credits.

Backdrop



Thursday, 21 January 2010

Environment Update


The Motel environment is pritty much completed. Just a few details here and there that need to be tweaked later on. I've also created a master file containing both mine and Ferhan's sides, this can now be edited as one file if necessary.

The modelling has been a slower process over the last week or so, due to dissertation formative assessments. The group seems to be on schedule at the moment, with modelling almost completed. Texturing and animating are the next two stages in development. These can both run side by side.

The updated environment has seen a layout change, doors now added and parked cars. A crane and blocked out cityscape are now in the background, adding greater depth. I also extended the environment to the right, using one of Ferhan's models to provide an alleyway.

Wednesday, 13 January 2010

Pump it up!

Adding details to the gas station. Not going to go over board because its not the main focus. Should still look nice from a distance though. Need to add some windows, a door and possibly brickwork on the structure. Still needs alot of work.

Saturday, 9 January 2010

Locked Off

Thought I'd create a camera and lock off the shot from the other side of the street. I'm currently making sure the layout and composition is correct before I add more details. This will give me a better Idea of what will be shown and hidden etc.

Note: I think the buildings in the background should be less detailed to avoid distracting from the main focal point ie. The Motel.

Monday, 4 January 2010

Back in the swing

Going to crack on with the modelling of the street on Wednesday evening. Hopefully getting it finished by the end of next week. Need to add some more details to the motel and focus my attention on the gas station. Once these are complete I can add further buildings in the background, similar to Ferhan's side. This will give it some depth and avoid it looking too flat. Thought about some of the modelling being missed out when the shots are locked off, this isn't a big deal as it can still be included on our showreels.